Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 992, 82, 4, 0, 0])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 992, 2, 21, 0, 0])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 992, 85, 22, 0, 0])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 992, 86, 22, 0, 0])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 992, 25, 15, 0, 0])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 992, 26, 15, 0, 0])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 992, 66, 4, 2, 1])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I can't get out..."])
      ShowText(["It seems this is a secluded space."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I can't get out..."])
      ShowText(["It seems this is a secluded space."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I can't get out..."])
      ShowText(["It seems this is a secluded space."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 992, 66, 4, 2, 1])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I can't get out..."])
      ShowText(["It seems this is a secluded space."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I can't get out..."])
      ShowText(["It seems this is a secluded space."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["I can't get out..."])
      ShowText(["It seems this is a secluded space."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 55
Name = "魅凪"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["This is... probably the underground of San Ilia Castle."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I recognize it, but it's a slightly different place."])
    ShowText(["And before me is――"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Wait([30])
    ShowPicture([5, "80_granberia_st71", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["granberia_fc4", 3, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["You again..."])
    ShowText(["Every time I go off to a big battle, you all appear."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I've encountered you twice before, whether it's the real one or a product of a nightmare is still unclear."])
    ShowText(["Moreover, this time, it's in the form of a magical girl from the start――"])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Are we going to defeat the oppressive ruler again this time?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Are we going to defeat the oppressive ruler again this time?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Are we going to defeat the oppressive ruler again this time?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["granberia_fc4", 3, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["No... this time is different."])
    ShowText(["I've come to stop those who would use forbidden techniques."])
    ShowTextAttributes(["granberia_fc4", 3, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["The resurrection of the dead is the most forbidden of forbidden techniques that distorts the cycle of this world..."])
    ShowText(["As a magical girl, I cannot allow that."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The forbidden technique of resurrection..."])
      ShowText(["Surely, it will not lead to a good outcome."])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Well, even if it requires forbidden techniques..."])
      ShowText(["I can understand the feeling of wanting to revive a loved one."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The forbidden technique of resurrection..."])
      ShowText(["Surely, it will not lead to a good outcome."])
      ShowTextAttributes(["alice_fc1", 4, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Well, even if it requires forbidden techniques..."])
      ShowText(["I can understand the feeling of wanting to revive a loved one."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The forbidden technique of resurrection..."])
      ShowText(["Surely, it will not lead to a good outcome."])
      ShowTextAttributes(["alice_fc7", 4, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Well, even if it requires forbidden techniques..."])
      ShowText(["I can understand the feeling of wanting to revive a loved one."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["granberia_fc4", 3, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["Even if I understand the sentiment, its execution is extremely dangerous."])
    ShowText(["That's why we must stop it... even by force if necessary."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...We'll go with you."])
    ShowText(["I feel like I was called here for that purpose."])
    ShowTextAttributes(["granberia_fc4", 3, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["I apologize for the trouble every time..."])
    ShowText(["Let's lend our strength once again this time."])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(17)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Granberia has joined the party!"])
    ControlVariables([1373, 1373, 0, 0, 9])
    Wait([60])
    ShowTextAttributes(["granberia_fc4", 3, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["This is the underground prison floor, but..."])
    ShowText(["The ritual will take place in the innermost, most secure cell."])
    ShowTextAttributes(["granberia_fc4", 3, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["They are trying to use the forbidden technique of resurrection there."])
    ShowText(["We must stop it at all costs."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Understood... now, let's go."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There is someone deep inside who has rejected the death of a loved one."])
    ShowText(["If left unchecked, it will undoubtedly lead to an even more unfortunate outcome."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This may just be a product of a dream, but――"])
    ShowText(["Even so, let's work with Granberia to stop the use of forbidden techniques."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3620, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1094, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2199, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([43, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3898, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([930, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3523, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([922, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([906, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2714, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 67
Name = "モリガン"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    SetMoveRoute([55, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Wait([30])
    ShowPicture([5, "80_minagi_st03b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    PlayBGM(["RPG::BGM(@name=\"boss0-rikuso\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["minagi_fc1", 2, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["Who are you...?"])
    ShowText(["Do not interfere with the resurrection technique."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["What stood there was the Sixth Ancestor, Minagi."])
    ShowText(["And lying in the center of the magic circle is the corpse of Morrigan――"])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["...I see, so that's how it is."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["...I see, so that's how it is."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["...I see, so that's how it is."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["granberia_fc4", 3, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["That forbidden technique cannot be allowed to proceed."])
    ShowText(["It will undoubtedly end in an unfortunate result..."])
    ShowTextAttributes(["minagi_fc1", 2, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["Magical girl... why can you say that so confidently?"])
    ShowTextAttributes(["granberia_fc4", 3, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["The dead must enter into slumber."])
    ShowText(["To forcibly awaken them is contrary to the laws of this world."])
    ShowTextAttributes(["granberia_fc4", 3, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["It will bring no benefit to either the one resurrected or yourself."])
    ShowText(["It will surely bring even greater distortion and chaos..."])
    ShowTextAttributes(["minagi_fc1", 2, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["My daughter, Morrigan... was slain by the puppet master of forbidden arts."])
    ShowText(["I will call back that life once again with forbidden techniques."])
    ShowTextAttributes(["minagi_fc1", 2, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["I am prepared for the path I have strayed upon."])
    ShowText(["I acknowledge that your argument is correct..."])
    ShowTextAttributes(["minagi_fc1", 5, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["...But even so!"])
    ShowText(["For my daughter's sake, I will cross the taboo!!"])
    ShowTextAttributes(["granberia_fc4", 3, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["You intend to do so knowing the reasoning behind it..."])
    ShowText(["Words alone will no longer suffice to persuade you."])
    ShowTextAttributes(["granberia_fc4", 3, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["Reluctantly, I must rely solely on force!"])
    ShowText(["As a magical girl, I shall strike you down!"])
    ShowTextAttributes(["minagi_fc1", 5, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["Come at me, Magical Girl Gran☆Beria!"])
    ShowText(["Those who obstruct me shall be buried, no matter who they are!!"])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_rikuso2\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 2227, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_minagi_st03b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["minagi_fc1", 3, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["Ugh... you're strong..."])
    ShowTextAttributes(["granberia_fc4", 3, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["Minagi... life is something that is born with blessing."])
    ShowText(["A life created through forbidden techniques is a curse itself."])
    ShowTextAttributes(["granberia_fc4", 3, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["A great monster like you, born from delusions..."])
    ShowText(["It will become a disaster capable of destroying the world."])
    ShowTextAttributes(["minagi_fc1", 3, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["……………………"])
    ShowTextAttributes(["minagi_fc1", 3, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["Granberia... why do you fight?"])
    ShowText(["For what purpose did you become a magical girl?"])
    ShowTextAttributes(["granberia_fc4", 3, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["In this devastated world where there is no hope or salvation..."])
    ShowText(["I have decided to fight to protect the people suffering from tyranny."])
    ShowTextAttributes(["granberia_fc4", 3, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["The duty of a magical girl is to eradicate despair."])
    ShowText(["As long as there is despair in the world, I will appear anywhere."])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["I see... then you should continue to fight from now on."])
    ShowText(["To eliminate the despair that torments the people――"])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["And to stop those who are trying to go down the wrong path."])
    ShowText(["Someone like me――"])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi>"])
    ShowText(["I will let my daughter sleep peacefully."])
    ShowText(["Farewell, magical girl..."])
    ErasePicture([5])
    FadeoutBGM([1])
    SetMoveRoute([55, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Wait([30])
    ShowAnimation([55, 542, false])
    Wait([60])
    ControlVariables([1373, 1373, 0, 0, 10])
    Wait([90])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Minagi has vanished..."])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_granberia_st71", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["granberia_fc4", 3, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["It seems you understand now..."])
    ShowText(["This job is finished for now."])
    ShowTextAttributes(["granberia_fc4", 3, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["You all have been a great help this time as well."])
    ShowText(["If I do what I must, I will probably disappear again, right?"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Disappear... huh."])
      ShowText(["From your perspective, it seems like we are disappearing, doesn't it?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Disappear... huh."])
      ShowText(["From your perspective, it seems like we are disappearing, doesn't it?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Disappear... huh."])
      ShowText(["From your perspective, it seems like we are disappearing, doesn't it?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["granberia_fc4", 3, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["What? Weren't you leaving of your own will?"])
    ShowText(["In any case, it seems like it's time to part ways again――"])
    Wait([30])
    FadeoutBGM([1])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    ShowPicture([10, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ErasePicture([5])
    Wait([120])
    TransferPlayer([0, 940, 27, 41, 2, 2])
    ConditionalBranch([1, 912, 0, 0, 0])
      Script(["delete_actor_ex(17)"])
      Empty([])

    BranchEnd([])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 60, true])
    ErasePicture([10])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ah... I'm back."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Is it because I have finished what I needed to do――"])
    ShowText(["We have been returned to this place once more."])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["What kind of nightmare is this?"])
      ShowText(["This rather seems to showcase the achievements of the magical girl."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["What kind of nightmare is this?"])
      ShowText(["This rather seems to showcase the achievements of the magical girl."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["What kind of nightmare is this?"])
      ShowText(["This rather seems to showcase the achievements of the magical girl."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Could it be that these scenes we've seen so far..."])
    ShowText(["Are not a nightmare, but a parallel world?"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["A parallel world?"])
      ShowText(["A world where Granberia thrives as a magical girl...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["A parallel world?"])
      ShowText(["A world where Granberia thrives as a magical girl...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["A parallel world?"])
      ShowText(["A world where Granberia thrives as a magical girl...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["...It's a plausible story."])
      ShowText(["That sense of reality feels too real to be just a nightmare."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["...It's a plausible story."])
      ShowText(["That sense of reality feels too real to be just a nightmare."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["...It's a plausible story."])
      ShowText(["That sense of reality feels too real to be just a nightmare."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Next, I'll try to see it through the eyes of the white rabbit."])
    ShowText(["Is that world just a nightmare, or is it a parallel world――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There is only one magic circle left for transfer."])
    ShowText(["I wonder what awaits there."])
    ExitEventProcessing([])
    Empty([])
